I love examining and deconstructing what makes good design tick. I'm obsessed with the details (UX, Visual, Interaction, Typography, and Motion) that affect the overall aesthetic of a project and bring the whole experience together. I’ve been applying that logic as the Mobile Design Manager for Workday, where I’ve been given the challenging task of creating user interfaces that scale to the needs of millions of Workday users and their different businesses. Below you can find examples of these works, as well as a few projects I’ve done on the side.