I'm the kind of designer that deconstructs and examines the conditions that make good design tick. I’m obsessed with everything from the small details to the the overall aesthetic that brings the whole experience together. Over the past four and a half years, I’ve been applying that logic as the mobile design manager for Workday; where I’ve been given the challenging task of creating user interfaces that haven’t been properly solved yet. Below, you can find examples of these works, as well as a few projects I’ve done on the side.